#ifndef _GAME_SERVER_H
#define _GAME_SERVER_H
#include "CharacterNet.h"

class GameServer
{
private:
	NetListener CurNL;
//	CharacterNet curCharacterNet;
	V_CHERACTER_NET vCharacterNet;

public:
	void Init();
	void Work();
	void Draw(HDC hdc);
	void SendPlayerPos(Packet_Pos_Name& pkg);
	void SendKickPlayerPos(Packet_Kick_Player& pkg);
	void SendCharacterAction(Packet_Character_Action& pkg);
};

#endif